Audi Elite

Abstract

Imagine changing the dynamics of driving capability between man and machine, a seamless meshing between capability and usability…what would that be? The world of autonomous driving is on the rise. What kind of opportunity does the rise in this form of technology create? Can we use this rise of change in mobility to spawn a new form of product which can re-establish our vehicle controllability for maneuvering into some new and desirable?
This vehicle is an advanced platform with a new form of vehicle controls for maneuvering which turns driving into something which empowers the user to a greater degree. The vehicle will adapt itself to the user by allowing them to control the vehicle in ways which he or she desires unlike restricting vehicle controls we see today. It will also set out to bring capability of the vehicle to the user through an advanced learning platform; intertwining man and machine.

Inspiration and Method

Inspiration involved with the development of this vehicle offered both a aesthetic and functional purpose. Thin materials and how they can be structurally fabricated was looked into. How folding and overlapping of material can create a unique and structural characteristics. Embodied interaction methods visibly seen in the advancing gaming and interface interaction industry were looked into. Teaching and learning capability in sports as well as things used to promote it was also heavily utilized.
The design of the vehicle required the integration between form and raw mechanical fascination, to mesh them seamlessly while simultaneously integrating a human user to interact with it while also feeling naturally comfortable. Mock ups of vital design features such as the new form of controls designed for usability and learning capability was fabricated at full scale to test and validate function as well as ergonomics. User tests and interviews was also done to not only find important information hidden beneath the surface.

Result

The final result is a single seated vehicle platform which utilizes a new form of vehicle controls for maneuverability designed to empower the user by allowing the user to control the vehicle in ways which they want and bringing the skill of the vehicle to the user.
The controls involved the physical connection with a human user which can perform a multitude of body motions which are customizable to a user’s preference by setting a preferred control device to a certain function. Working alongside the controls is a learning platform which involve motion sensors and the users helmet for teaching and learning capability. As the user gets better, different aero panels on the car can be manually manipulated to provide greater challenge.
To promote better learning capability, incentives are provided to the user. As the user gains more incentive points, speed and vehicle upgrades are possible. A users level is also provide on the side panel to promote their skill and capability.